arc4.cpp
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// arc4.cpp - written and placed in the public domain by Wei Dai
// The ARC4 algorithm was first revealed in an anonymous email to the
// cypherpunks mailing list. This file originally contained some
// code copied from this email. The code has since been rewritten in order
// to clarify the copyright status of this file. It should now be
// completely in the public domain.
#include "pch.h"
#define CRYPTOPP_ENABLE_NAMESPACE_WEAK 1
#include "arc4.h"
NAMESPACE_BEGIN(CryptoPP)
namespace Weak1 {
void ARC4_TestInstantiations()
{
ARC4 x;
}
ARC4_Base::~ARC4_Base()
{
m_x = m_y = 0;
}
void ARC4_Base::UncheckedSetKey(const byte *key, unsigned int keyLen, const NameValuePairs ¶ms)
{
AssertValidKeyLength(keyLen);
m_x = 1;
m_y = 0;
unsigned int i;
for (i=0; i<256; i++)
m_state[i] = i;
unsigned int keyIndex = 0, stateIndex = 0;
for (i=0; i<256; i++)
{
unsigned int a = m_state[i];
stateIndex += key[keyIndex] + a;
stateIndex &= 0xff;
m_state[i] = m_state[stateIndex];
m_state[stateIndex] = a;
if (++keyIndex >= keyLen)
keyIndex = 0;
}
int discardBytes = params.GetIntValueWithDefault("DiscardBytes", GetDefaultDiscardBytes());
DiscardBytes(discardBytes);
}
template <class T>
static inline unsigned int MakeByte(T &x, T &y, byte *s)
{
unsigned int a = s[x];
y = (y+a) & 0xff;
unsigned int b = s[y];
s[x] = b;
s[y] = a;
x = (x+1) & 0xff;
return s[(a+b) & 0xff];
}
void ARC4_Base::GenerateBlock(byte *output, size_t size)
{
while (size--)
*output++ = MakeByte(m_x, m_y, m_state);
}
void ARC4_Base::ProcessData(byte *outString, const byte *inString, size_t length)
{
if (length == 0)
return;
byte *const s = m_state;
unsigned int x = m_x;
unsigned int y = m_y;
if (inString == outString)
{
do
{
*outString++ ^= MakeByte(x, y, s);
} while (--length);
}
else
{
do
{
*outString++ = *inString++ ^ MakeByte(x, y, s);
}
while(--length);
}
m_x = x;
m_y = y;
}
void ARC4_Base::DiscardBytes(size_t length)
{
if (length == 0)
return;
byte *const s = m_state;
unsigned int x = m_x;
unsigned int y = m_y;
do
{
MakeByte(x, y, s);
}
while(--length);
m_x = x;
m_y = y;
}
}
NAMESPACE_END