#ifndef D2STRINGS_H #define D2STRINGS_H const char* D2S_CHARPROGRESS_TIER0_NAME = ""; const char* D2S_CHARPROGRESS_CLASSIC_TIER1_NAME_M = "Sir"; const char* D2S_CHARPROGRESS_CLASSIC_TIER2_NAME_M = "Lord"; const char* D2S_CHARPROGRESS_CLASSIC_TIER3_NAME_M = "Baron"; const char* D2S_CHARPROGRESS_CLASSIC_TIER1_NAME_HARDCORE_M = "Count"; const char* D2S_CHARPROGRESS_CLASSIC_TIER2_NAME_HARDCORE_M = "Duke"; const char* D2S_CHARPROGRESS_CLASSIC_TIER3_NAME_HARDCORE_M = "King"; const char* D2S_CHARPROGRESS_CLASSIC_TIER1_NAME_F = "Dame"; const char* D2S_CHARPROGRESS_CLASSIC_TIER2_NAME_F = "Lady"; const char* D2S_CHARPROGRESS_CLASSIC_TIER3_NAME_F = "Baroness"; const char* D2S_CHARPROGRESS_CLASSIC_TIER1_NAME_HARDCORE_F = "Countess"; const char* D2S_CHARPROGRESS_CLASSIC_TIER2_NAME_HARDCORE_F = "Duchess"; const char* D2S_CHARPROGRESS_CLASSIC_TIER3_NAME_HARDCORE_F = "Queen"; const char* D2S_CHARPROGRESS_EXPANSION_TIER1_NAME = "Slayer"; const char* D2S_CHARPROGRESS_EXPANSION_TIER2_NAME = "Champion"; const char* D2S_CHARPROGRESS_EXPANSION_TIER3_NAME_M = "Patriarch"; const char* D2S_CHARPROGRESS_EXPANSION_TIER3_NAME_F = "Matriarch"; const char* D2S_CHARPROGRESS_EXPANSION_TIER1_NAME_HARDCORE = "Destroyer"; const char* D2S_CHARPROGRESS_EXPANSION_TIER2_NAME_HARDCORE = "Conqueror"; const char* D2S_CHARPROGRESS_EXPANSION_TIER3_NAME_HARDCORE = "Guardian"; #endif