#include "d2skills.h" #include #include const char* getSkillName(D2S_SKILL skillID) { if(skillID > D2S_SKILL_NUMSKILLS || skillID < 0) { fprintf(stderr,"libd2char error: skillID %d doesn't exist\n",skillID); return NULL; } return skillNames[skillID]; } D2S_SKILL getSkillIDFromCharOffset(D2S_CHARCLASS class, unsigned int offset) { if(offset < 0 || offset > D2S_SKILL_MAXSKILLS_PER_CHAR) { fprintf(stderr,"libd2char error: Invalid character skill offset: %d\n",offset); return D2S_SKILL_UNKNOWN; } switch(class) { case D2S_CHARCLASS_AMAZON: return amazonSkills[offset]; break; case D2S_CHARCLASS_SORCERESS: return sorceressSkills[offset]; break; case D2S_CHARCLASS_NECROMANCER: return necromancerSkills[offset]; break; case D2S_CHARCLASS_PALADIN: return paladinSkills[offset]; break; case D2S_CHARCLASS_BARBARIAN: return barbarianSkills[offset]; break; case D2S_CHARCLASS_DRUID: return druidSkills[offset]; break; case D2S_CHARCLASS_ASSASSIN: return assassinSkills[offset]; break; case D2S_CHARCLASS_UNKNOWN: default: return D2S_SKILL_UNKNOWN; break; } }