Commit 1e4e17003dbaf08722a1f8f0bd38631974b1056f
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d2char.c
0 โ 100644
1 | +++ a/d2char.c | |
1 | +#include "d2char.h" | |
2 | +#include <stdlib.h> | |
3 | + | |
4 | +uint32_t calcChecksum(D2CharHeader* c, void* charData) { | |
5 | + uint32_t origChecksum = c->checksum; | |
6 | + c->checksum = 0; | |
7 | + uint32_t sum = 0; | |
8 | + void* data = malloc(c->fileSize); | |
9 | + memcpy(data, (void*)c, D2S_HEADER_LENGTH); | |
10 | + memcpy(data + D2S_HEADER_LENGTH, charData, c->fileSize - D2S_HEADER_LENGTH); | |
11 | + for(int i = 0; i < c->fileSize; ++i) { | |
12 | + sum = (sum << 1) + ((uint8_t*)data)[i]; | |
13 | + } | |
14 | + free(data); | |
15 | + c->checksum = origChecksum; | |
16 | + return sum; | |
17 | +} | |
18 | + | |
19 | +int checkChecksum(D2CharHeader* c, void* charData) { | |
20 | + uint32_t checksum = calcChecksum(c, charData); | |
21 | + return c->checksum == checksum; | |
22 | +} | |
23 | + | |
24 | +int isHardcore(D2CharHeader* c) { | |
25 | + return c->charStatus & D2S_CHARSTATUS_HARDCORE; | |
26 | +} | |
27 | + | |
28 | +int hasDied(D2CharHeader* c) { | |
29 | + return c->charStatus & D2S_CHARSTATUS_DIED; | |
30 | +} | |
31 | + | |
32 | +int isExpansion(D2CharHeader* c) { | |
33 | + return c->charStatus & D2S_CHARSTATUS_EXPANSION; | |
34 | +} | |
35 | + | |
36 | +int isLadder(D2CharHeader* c) { | |
37 | + return c->charStatus & D2S_CHARSTATUS_LADDER; | |
38 | +} | |
0 | 39 | \ No newline at end of file | ... | ... |
d2char.h
0 โ 100644
1 | +++ a/d2char.h | |
1 | +#ifndef D2CHAR_H | |
2 | +#define D2CHAR_H | |
3 | + | |
4 | +#include <stdint.h> | |
5 | +#include "d2strings.h" | |
6 | + | |
7 | +#define D2S_HEADER_LENGTH 765 | |
8 | +#define D2S_SIGNATURE 0xAA55AA55 | |
9 | +#define D2S_CHECKSUM_OFFSET 12 | |
10 | +#define D2S_CHECKSUM_LENGTH 4 | |
11 | +#define D2S_CHARNAME_LENGTH 16 | |
12 | +#define D2S_HOTKEYS_LENGTH 64 | |
13 | +#define D2S_CHAR_APPEARANCE_LENGTH 32 | |
14 | +#define D2S_DIFFICULTY_LENGTH 3 | |
15 | +#define D2S_QUESTS_LENGTH 298 | |
16 | +#define D2S_WAYPOINTS_LENGTH 81 | |
17 | +#define D2S_NPCDATA_LENGTH 51 | |
18 | + | |
19 | +#define D2S_CHARSTATUS_HARDCORE 0x04 | |
20 | +#define D2S_CHARSTATUS_DIED 0x08 | |
21 | +#define D2S_CHARSTATUS_EXPANSION 0x20 | |
22 | +#define D2S_CHARSTATUS_LADDER 0x40 | |
23 | + | |
24 | +#define D2S_CHARPROGRESS_CLASSIC_TIER0 3 | |
25 | +#define D2S_CHARPROGRESS_CLASSIC_TIER1 | |
26 | +#define D2S_CHARPROGRESS_CLASSIC_TIER2 | |
27 | +#define D2S_CHARPROGRESS_CLASSIC_TIER3 | |
28 | +#define D2S_CHARPROGRESS_EXPANSION_TIER0 | |
29 | +#define D2S_CHARPROGRESS_EXPANSION_TIER1 | |
30 | +#define D2S_CHARPROGRESS_EXPANSION_TIER2 | |
31 | +#define D2S_CHARPROGRESS_EXPANSION_TIER3 | |
32 | + | |
33 | +enum D2Version { | |
34 | + VER_106 = 71, | |
35 | + VER_107 = 87, | |
36 | + VER_108XP = 87, | |
37 | + VER_108 = 89, | |
38 | + VER_109 = 92, | |
39 | + VER_110 = 96 | |
40 | +}; | |
41 | + | |
42 | +enum D2CharClass { | |
43 | + D2S_CHARCLASS_AMAZON = 0x00, | |
44 | + D2S_CHARCLASS_SORCERESS = 0x01, | |
45 | + D2S_CHARCLASS_NECROMANCER = 0x02, | |
46 | + D2S_CHARCLASS_PALADIN = 0x03, | |
47 | + D2S_CHARCLASS_BARBARIAN = 0x04, | |
48 | + D2S_CHARCLASS_DRUID = 0x05, | |
49 | + D2S_CHARCLASS_ASSASSIN = 0x06 | |
50 | +}; | |
51 | + | |
52 | +typedef struct __attribute__((packed)){ | |
53 | + uint32_t signature; | |
54 | + uint32_t versionID; | |
55 | + uint32_t fileSize; | |
56 | + uint32_t checksum; | |
57 | + uint32_t activeWeapon; // TODO | |
58 | + char name[D2S_CHARNAME_LENGTH]; | |
59 | + uint8_t charStatus; | |
60 | + uint8_t charProgress; | |
61 | + uint16_t unknown1; // TODO | |
62 | + uint8_t charClass; | |
63 | + uint16_t unknown2; // TODO | |
64 | + uint8_t charLevel; | |
65 | + uint32_t unknown3; // TODO | |
66 | + uint32_t lastPlayed; | |
67 | + uint32_t unknown4; // TODO | |
68 | + uint8_t hotkeys[D2S_HOTKEYS_LENGTH]; | |
69 | + uint32_t leftAbility; | |
70 | + uint32_t rightAbility; | |
71 | + uint32_t leftAbilityAlt; | |
72 | + uint32_t rightAbilityAlt; | |
73 | + uint8_t charAppearance[D2S_CHAR_APPEARANCE_LENGTH]; | |
74 | + uint8_t difficulty[D2S_DIFFICULTY_LENGTH]; | |
75 | + uint32_t mapID; | |
76 | + uint16_t unknown5; | |
77 | + uint16_t mercenaryStatus; | |
78 | + uint32_t mercenarySeed; | |
79 | + uint16_t mercenaryNameID; | |
80 | + uint16_t mercenaryType; | |
81 | + uint32_t mercenaryExp; | |
82 | + uint8_t unknown6[144]; | |
83 | + uint8_t questData[D2S_QUESTS_LENGTH]; | |
84 | + uint8_t waypointData[D2S_WAYPOINTS_LENGTH]; | |
85 | + uint8_t NPCIntroductions[D2S_NPCDATA_LENGTH]; // TODO | |
86 | +} D2CharHeader; | |
87 | + | |
88 | +uint32_t calcChecksum(D2CharHeader* c, void* charData); | |
89 | +int checkChecksum(D2CharHeader* c, void* charData); | |
90 | +int isHardcore(D2CharHeader* c); | |
91 | +int hasDied(D2CharHeader* c); | |
92 | +int isExpansion(D2CharHeader* c); | |
93 | +int isLadder(D2CharHeader* c); | |
94 | + | |
95 | +#endif | |
0 | 96 | \ No newline at end of file | ... | ... |
d2strings.h
0 โ 100644
1 | +++ a/d2strings.h | |
1 | +#ifndef D2STRINGS_H | |
2 | +#define D2STRINGS_H | |
3 | + | |
4 | +const char* D2S_CHARPROGRESS_CLASSIC_TIER0_NAME_M = ""; | |
5 | +const char* D2S_CHARPROGRESS_CLASSIC_TIER1_NAME_M = "Sir"; | |
6 | +const char* D2S_CHARPROGRESS_CLASSIC_TIER2_NAME_M = "Lord"; | |
7 | +const char* D2S_CHARPROGRESS_CLASSIC_TIER3_NAME_M = "Baron"; | |
8 | +const char* D2S_CHARPROGRESS_CLASSIC_TIER0_NAME_HARDCORE_M = ""; | |
9 | +const char* D2S_CHARPROGRESS_CLASSIC_TIER1_NAME_HARDCORE_M = "Count"; | |
10 | +const char* D2S_CHARPROGRESS_CLASSIC_TIER2_NAME_HARDCORE_M = "Duke"; | |
11 | +const char* D2S_CHARPROGRESS_CLASSIC_TIER3_NAME_HARDCORE_M = "King"; | |
12 | +const char* D2S_CHARPROGRESS_CLASSIC_TIER0_NAME_F = ""; | |
13 | +const char* D2S_CHARPROGRESS_CLASSIC_TIER1_NAME_F = "Dame"; | |
14 | +const char* D2S_CHARPROGRESS_CLASSIC_TIER2_NAME_F = "Lady"; | |
15 | +const char* D2S_CHARPROGRESS_CLASSIC_TIER3_NAME_F = "Baroness"; | |
16 | +const char* D2S_CHARPROGRESS_CLASSIC_TIER0_NAME_HARDCORE_F = ""; | |
17 | +const char* D2S_CHARPROGRESS_CLASSIC_TIER1_NAME_HARDCORE_F = "Countess"; | |
18 | +const char* D2S_CHARPROGRESS_CLASSIC_TIER2_NAME_HARDCORE_F = "Duchess"; | |
19 | +const char* D2S_CHARPROGRESS_CLASSIC_TIER3_NAME_HARDCORE_F = "Queen"; | |
20 | + | |
21 | +const char* D2S_CHARPROGRESS_EXPANSION_TIER0_NAME = ""; | |
22 | +const char* D2S_CHARPROGRESS_EXPANSION_TIER1_NAME = "Slayer"; | |
23 | +const char* D2S_CHARPROGRESS_EXPANSION_TIER2_NAME = "Champion"; | |
24 | +const char* D2S_CHARPROGRESS_EXPANSION_TIER3_NAME_M = "Patriarch"; | |
25 | +const char* D2S_CHARPROGRESS_EXPANSION_TIER3_NAME_F = "Matriarch"; | |
26 | +const char* D2S_CHARPROGRESS_EXPANSION_TIER0_NAME_HARDCORE = ""; | |
27 | +const char* D2S_CHARPROGRESS_EXPANSION_TIER1_NAME_HARDCORE = "Destroyer"; | |
28 | +const char* D2S_CHARPROGRESS_EXPANSION_TIER2_NAME_HARDCORE = "Conqueror"; | |
29 | +const char* D2S_CHARPROGRESS_EXPANSION_TIER3_NAME_HARDCORE = "Guardian"; | |
30 | + | |
31 | +#endif | |
0 | 32 | \ No newline at end of file | ... | ... |