d2quest.c 6.47 KB
#include "d2char.h"
#include "d2quest.h"

#include <stdio.h>

int getQuestData(D2QuestData* d, D2S_QUEST_IDENTIFIER questID, D2Quest* quest, D2S_DIFFICULTY difficulty) {
    if(difficulty != D2S_DIFFICULTY_NORMAL    || 
       difficulty != D2S_DIFFICULTY_NIGHTMARE || 
       difficulty != D2S_DIFFICULTY_HELL) {
        fprintf(stderr,"libd2char error: difficulty %d doesn't exist\n",difficulty);
        return -1;
    }
    memcpy(quest,&quests[questID],sizeof(D2Quest));
    quest->difficulty = difficulty;
    if(questID >= D2S_QUEST_DEN_OF_EVIL && questID <= D2S_QUEST_SISTERS_TO_THE_SLAUGHTER) {
        quest->questData = d->quests[difficulty].actData[D2S_ACT1].questCheckpoints[questID];
    } else if(questID >= D2S_QUEST_RADAMENT_LAIR && questID <= D2S_QUEST_SEVEN_TOMBS) {
        quest->questData = d->quests[difficulty].actData[D2S_ACT2].questCheckpoints[questID - D2S_QUEST_RADAMENT_LAIR];
    } else if(questID >= D2S_QUEST_GOLDEN_BIRD && questID <= D2S_QUEST_GUARDIAN) {
        quest->questData = d->quests[difficulty].actData[D2S_ACT3].questCheckpoints[questID - D2S_QUEST_GOLDEN_BIRD];
    } else if(questID >= D2S_QUEST_FALLEN_ANGEL && questID <= D2S_QUEST_TERROR_END) {
        quest->questData = d->quests[difficulty].actData[D2S_ACT4].questCheckpoints[questID - D2S_QUEST_FALLEN_ANGEL];
    } else if(questID >= D2S_QUEST_SIEGE_ON_HARROGATH && questID <= D2S_QUEST_EVE_OF_DESTRUCTION) {
        quest->questData = d->quests[difficulty].expansionAct.questCheckpoints[questID - D2S_QUEST_SIEGE_ON_HARROGATH];
    } else {
        fprintf(stderr,"libd2char error: quest %d doesn't exist\n",questID);
        return -1;
    }
    return 0;
}

int setQuestData(D2QuestData* d, D2S_QUEST_IDENTIFIER questID, D2Quest* quest) {
    if(quest->difficulty != D2S_DIFFICULTY_NORMAL    || 
       quest->difficulty != D2S_DIFFICULTY_NIGHTMARE || 
       quest->difficulty != D2S_DIFFICULTY_HELL) {
        fprintf(stderr,"libd2char error: difficulty %d doesn't exist\n",quest->difficulty);
        return -1;
    }
    if(questID >= D2S_QUEST_DEN_OF_EVIL && questID <= D2S_QUEST_SISTERS_TO_THE_SLAUGHTER) {
        d->quests[quest->difficulty].actData[D2S_ACT1].questCheckpoints[questID] = quest->questData;
    } else if(questID >= D2S_QUEST_RADAMENT_LAIR && questID <= D2S_QUEST_SEVEN_TOMBS) {
        d->quests[quest->difficulty].actData[D2S_ACT2].questCheckpoints[questID - D2S_QUEST_RADAMENT_LAIR] = quest->questData;
    } else if(questID >= D2S_QUEST_GOLDEN_BIRD && questID <= D2S_QUEST_GUARDIAN) {
        d->quests[quest->difficulty].actData[D2S_ACT3].questCheckpoints[questID - D2S_QUEST_GOLDEN_BIRD] = quest->questData;
    } else if(questID >= D2S_QUEST_FALLEN_ANGEL && questID <= D2S_QUEST_TERROR_END) {
        d->quests[quest->difficulty].actData[D2S_ACT4].questCheckpoints[questID - D2S_QUEST_FALLEN_ANGEL] = quest->questData;
    } else if(questID >= D2S_QUEST_SIEGE_ON_HARROGATH && questID <= D2S_QUEST_EVE_OF_DESTRUCTION) {
        d->quests[quest->difficulty].expansionAct.questCheckpoints[questID - D2S_QUEST_SIEGE_ON_HARROGATH] = quest->questData;
    } else {
        fprintf(stderr,"libd2char error: quest %d doesn't exist\n",questID);
        return -1;
    }
    return 0;
}

int isQuestStarted(D2Quest* quest) {
    return quest->questData & D2S_QUEST_STATUS_STARTED;
}

int isQuestRewardCollected(D2Quest* quest) {
    return quest->questData & D2S_QUEST_STATUS_REWARD_AVAILABLE;
}

int isQuestCompleted(D2Quest* quest) {
    return quest->questData & D2S_QUEST_STATUS_COMPLETED;
}

void setQuestStarted(D2Quest* quest, int bool) {
    // To reset the quest, just zero out the whole thing
    // To set as started, just set bit 2 and clear the rest 
    if(bool) {
        quest->questData = D2S_QUEST_STATUS_STARTED;
    } else {
        quest->questData = 0x0000;
    }
}

void setQuestRewardCollected(D2Quest* quest, int bool) {
    // To reset, just clear bit 0 and set bit 1.
    // Do the inverse to set reward as collected (but why whould you tho???)
    if(bool) {
        setQuestCompleted(quest,1);
    } else {
        setQuestCompleted(quest,0);
        quest->questData |= D2S_QUEST_STATUS_REWARD_AVAILABLE;
    }
}

void setQuestCompleted(D2Quest* quest, int bool) {
    // To reset, clear bit 0, bit 12 and bit 13 (13 is kinda optional since it will be cleared by 
    // the game when loading the savegame).
    // To set as completed, just set bit 0 and bit 12 and clear bit 1
    if(bool) {
        quest->questData &= ~D2S_QUEST_STATUS_REWARD_AVAILABLE;
        quest->questData |= D2S_QUEST_STATUS_COMPLETED;
        quest->questData |= D2S_QUEST_STATUS_SEEN_FINISH_ANIMATION;
    } else {
        quest->questData &= ~D2S_QUEST_STATUS_COMPLETED;
        quest->questData &= ~D2S_QUEST_STATUS_SEEN_FINISH_ANIMATION;
    }
}

int getSpecialQuestStatus(D2QuestData* d, D2S_SPECIALQUEST specialQuestState, D2S_DIFFICULTY difficulty) {
    if(difficulty != D2S_DIFFICULTY_NORMAL    || 
       difficulty != D2S_DIFFICULTY_NIGHTMARE || 
       difficulty != D2S_DIFFICULTY_HELL) {
        fprintf(stderr,"libd2char error: difficulty %d doesn't exist\n",difficulty);
        return -1;
    }
    int ret = 0;
    switch(specialQuestState) {
        case D2S_SPECIALQUEST_AKARA_RESPEC:
            ret = d->quests[difficulty].akaraRespecData & D2S_QUEST_STATUS_REWARD_AVAILABLE;
        break;
        default:
            fprintf(stderr,"libd2char error: invalid special quest %d\n",specialQuestState);
            ret = -1;
        break;
    }
    return ret;
}

int setSpecialQuestStatus(D2QuestData* d, D2S_SPECIALQUEST specialQuestState, D2S_DIFFICULTY difficulty, int bool) {
    if(difficulty != D2S_DIFFICULTY_NORMAL    || 
       difficulty != D2S_DIFFICULTY_NIGHTMARE || 
       difficulty != D2S_DIFFICULTY_HELL) {
        fprintf(stderr,"libd2char error: difficulty %d doesn't exist\n",difficulty);
        return -1;
    }
    int ret = 0;
    D2Quest quest;
    switch(specialQuestState) {
        case D2S_SPECIALQUEST_AKARA_RESPEC:
            // This operation only makes sense if the quest is actually completed, otherwise ignore request
            getQuestData(d,D2S_QUEST_DEN_OF_EVIL,&quest,difficulty);
            if(isQuestCompleted(&quest)) {
                if(bool) {
                    d->quests[difficulty].akaraRespecData = 0x8001;
                } else {
                    d->quests[difficulty].akaraRespecData = 0x2002;
                }
            }
        break;
        default:
            fprintf(stderr,"libd2char error: invalid special quest %d\n",specialQuestState);
            ret = -1;
        break;
    }
    return ret;
}