d2waypoints.c
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#include "d2waypoints.h"
#include "d2char.h"
#include <stdio.h>
const char* getWaypointName(D2S_WAYPOINT waypoint) {
if(waypoint > D2S_WAYPOINTSDATA_NUMWAYPOINTS) {
fprintf(stderr,"libd2char error: waypoint %d doesn't exist\n",waypoint);
return NULL;
}
return waypoints[waypoint];
}
int isWaypointActivated(D2WaypointsData* d, D2S_WAYPOINT waypoint, D2S_DIFFICULTY difficulty) {
if(waypoint > D2S_WAYPOINTSDATA_NUMWAYPOINTS) {
fprintf(stderr,"libd2char error: waypoint %d doesn't exist\n",waypoint);
return -1;
}
if(difficulty != D2S_DIFFICULTY_NORMAL ||
difficulty != D2S_DIFFICULTY_NIGHTMARE ||
difficulty != D2S_DIFFICULTY_HELL) {
fprintf(stderr,"libd2char error: difficulty %d doesn't exist\n",difficulty);
return -1;
}
unsigned int byte = waypoint / 8;
unsigned int offset = waypoint % 8;
return (d->waypoints[difficulty].waypointData[byte] & (1 << offset)) >> offset;
}
int setWaypointActivated(D2WaypointsData* d, D2S_WAYPOINT waypoint, D2S_DIFFICULTY difficulty, int activated) {
if(waypoint > D2S_WAYPOINTSDATA_NUMWAYPOINTS) {
fprintf(stderr,"libd2char error: waypoint %d doesn't exist\n",waypoint);
return -1;
}
if(difficulty != D2S_DIFFICULTY_NORMAL ||
difficulty != D2S_DIFFICULTY_NIGHTMARE ||
difficulty != D2S_DIFFICULTY_HELL) {
fprintf(stderr,"libd2char error: difficulty %d doesn't exist\n",difficulty);
return -1;
}
unsigned int byte = waypoint / 8;
unsigned int offset = waypoint % 8;
d->waypoints[difficulty].waypointData[byte] |= (1 << offset);
return 0;
}