d2waypoints.c 716 Bytes
#include "d2waypoints.h"

int isWaypointActivated(D2WaypointsData* d, unsigned int waypoint, unsigned int difficulty) {
    if(waypoint > D2S_WAYPOINTSDATA_NUMWAYPOINTS) {
        return -1;
    }
    unsigned int byte = waypoint / 8;
    unsigned int offset = waypoint % 8;
    return (d->waypoints[difficulty].waypointData[byte] & (1 << offset)) >> offset;
}

// TODO: Return success
void setWaypointActivated(D2WaypointsData* d, unsigned int waypoint, unsigned int difficulty, int activated) {
    if(waypoint > D2S_WAYPOINTSDATA_NUMWAYPOINTS) {
        return;
    }
    unsigned int byte = waypoint / 8;
    unsigned int offset = waypoint % 8;
    d->waypoints[difficulty].waypointData[byte] |= (1 << offset);
}