d2waypoints.c 1.63 KB
#include "d2waypoints.h"
#include "d2char.h"

#include <stdio.h>

const char* getWaypointName(D2S_WAYPOINT waypoint) {
    if(waypoint > D2S_WAYPOINTSDATA_NUMWAYPOINTS) {
        fprintf(stderr,"libd2char error: waypoint %d doesn't exist\n",waypoint);
        return NULL;
    }
    return waypoints[waypoint];
}

int isWaypointActivated(D2WaypointsData* d, D2S_WAYPOINT waypoint, D2S_DIFFICULTY difficulty) {
    if(waypoint > D2S_WAYPOINTSDATA_NUMWAYPOINTS) {
        fprintf(stderr,"libd2char error: waypoint %d doesn't exist\n",waypoint);
        return -1;
    }
    if(difficulty != D2S_DIFFICULTY_NORMAL    || 
       difficulty != D2S_DIFFICULTY_NIGHTMARE || 
       difficulty != D2S_DIFFICULTY_HELL) {
        fprintf(stderr,"libd2char error: difficulty %d doesn't exist\n",difficulty);
        return -1;
    }
    unsigned int byte = waypoint / 8;
    unsigned int offset = waypoint % 8;
    return (d->waypoints[difficulty].waypointData[byte] & (1 << offset)) >> offset;
}

int setWaypointActivated(D2WaypointsData* d, D2S_WAYPOINT waypoint, D2S_DIFFICULTY difficulty, int activated) {
    if(waypoint > D2S_WAYPOINTSDATA_NUMWAYPOINTS) {
        fprintf(stderr,"libd2char error: waypoint %d doesn't exist\n",waypoint);
        return -1;
    }
    if(difficulty != D2S_DIFFICULTY_NORMAL    || 
       difficulty != D2S_DIFFICULTY_NIGHTMARE || 
       difficulty != D2S_DIFFICULTY_HELL) {
        fprintf(stderr,"libd2char error: difficulty %d doesn't exist\n",difficulty);
        return -1;
    }
    unsigned int byte = waypoint / 8;
    unsigned int offset = waypoint % 8;
    d->waypoints[difficulty].waypointData[byte] |= (1 << offset);
    return 0;
}