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D2S_WAYPOINT_UNKNOWN = -1,
D2S_WAYPOINT_ROGUE_ENCAMPMENT = 0,
D2S_WAYPOINT_COLD_PLAINS,
D2S_WAYPOINT_STONY_FIELD,
D2S_WAYPOINT_DARK_WOOD,
D2S_WAYPOINT_BLACK_MARSH,
D2S_WAYPOINT_OUTER_CLOISTER,
D2S_WAYPOINT_JAIL,
D2S_WAYPOINT_INNER_CLOISTER,
D2S_WAYPOINT_CATACOMBS,
D2S_WAYPOINT_LUT_GHOLEIN,
D2S_WAYPOINT_SEWERS,
D2S_WAYPOINT_DRY_HILLS,
D2S_WAYPOINT_HALLS_OF_THE_DEAD,
D2S_WAYPOINT_FAR_OASIS,
D2S_WAYPOINT_LOST_CITY,
D2S_WAYPOINT_PALACE_CELLAR,
D2S_WAYPOINT_ARCANE_SANCTUARY,
D2S_WAYPOINT_CANYON_OF_THE_MAGI,
D2S_WAYPOINT_KURAST_DOCS,
D2S_WAYPOINT_SPIDER_FOREST,
D2S_WAYPOINT_GREAT_MARSH,
D2S_WAYPOINT_FLAYER_JUNGLE,
D2S_WAYPOINT_LOWER_KURAST,
D2S_WAYPOINT_KURAST_BAZAAR,
D2S_WAYPOINT_UPPER_KURAST,
D2S_WAYPOINT_TRAVINCAL,
D2S_WAYPOINT_DURANCE_OF_HATE,
D2S_WAYPOINT_PANDEMONIUM_FORTRESS,
D2S_WAYPOINT_CITY_OF_THE_DAMNED,
D2S_WAYPOINT_RIVER_OF_FLAMES,
D2S_WAYPOINT_HARROGATH,
D2S_WAYPOINT_FRIGID_HIGHLANDS,
D2S_WAYPOINT_ARREAT_PLATEAU,
D2S_WAYPOINT_CRYSTALLINE_PASSAGE,
D2S_WAYPOINT_HALLS_OF_PAIN,
D2S_WAYPOINT_GLACIAL_TRAIL,
D2S_WAYPOINT_FROZEN_TUNDRA,
D2S_WAYPOINT_ANCIENTS_WAY,
D2S_WAYPOINT_WORLDSTONE_KEEP
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const char* const waypoints[] = {
D2S_WAYPOINT_0,
D2S_WAYPOINT_1,
D2S_WAYPOINT_2,
D2S_WAYPOINT_3,
D2S_WAYPOINT_4,
D2S_WAYPOINT_5,
D2S_WAYPOINT_6,
D2S_WAYPOINT_7,
D2S_WAYPOINT_8,
D2S_WAYPOINT_9,
D2S_WAYPOINT_10,
D2S_WAYPOINT_11,
D2S_WAYPOINT_12,
D2S_WAYPOINT_13,
D2S_WAYPOINT_14,
D2S_WAYPOINT_15,
D2S_WAYPOINT_16,
D2S_WAYPOINT_17,
D2S_WAYPOINT_18,
D2S_WAYPOINT_19,
D2S_WAYPOINT_20,
D2S_WAYPOINT_21,
D2S_WAYPOINT_22,
D2S_WAYPOINT_23,
D2S_WAYPOINT_24,
D2S_WAYPOINT_25,
D2S_WAYPOINT_26,
D2S_WAYPOINT_27,
D2S_WAYPOINT_28,
D2S_WAYPOINT_29,
D2S_WAYPOINT_30,
D2S_WAYPOINT_31,
D2S_WAYPOINT_32,
D2S_WAYPOINT_33,
D2S_WAYPOINT_34,
D2S_WAYPOINT_35,
D2S_WAYPOINT_36,
D2S_WAYPOINT_37,
D2S_WAYPOINT_38
};
typedef struct __attribute__((packed)) {
uint16_t unknown1; // Apparently, always 0x0201
uint8_t waypointData[D2S_WAYPOINTSDATA_LENGTH];
uint8_t unknown2[17];
} D2Waypoints;
typedef struct __attribute__((packed)) {
const char* header[D2S_WAYPOINTSDATA_HEADER_LENGTH]; // WS
uint32_t unknown1; // This is likely version data
uint16_t size; // in bytes
D2Waypoints waypoints[3]; // 1 set for each difficulty
} D2WaypointsData;
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