Blame view

d2char.h 3.95 KB
Imanol-Mikel Barba Sabariego authored
1
2
3
4
#ifndef D2CHAR_H
#define D2CHAR_H

#include <stdint.h>
5
#include <stdlib.h>
6
7
8
#include <string.h>
#include <time.h>
9
#include "d2common.h"
10
#include "d2quest.h"
Imanol-Mikel Barba Sabariego authored
11
#include "d2strings.h"
12
#include "d2waypoints.h"
Imanol-Mikel Barba Sabariego authored
13
14
15
16
17
18
19
20
21

#define D2S_HEADER_LENGTH 765
#define D2S_SIGNATURE 0xAA55AA55
#define D2S_CHECKSUM_OFFSET 12
#define D2S_CHECKSUM_LENGTH 4
#define D2S_CHARNAME_LENGTH 16
#define D2S_HOTKEYS_LENGTH 64
#define D2S_CHAR_APPEARANCE_LENGTH 32
#define D2S_DIFFICULTY_LENGTH 3
22
#define D2S_WAYPOINTS_LENGTH 80
Imanol-Mikel Barba Sabariego authored
23
24
25
26
27
28
29
#define D2S_NPCDATA_LENGTH 51

#define D2S_CHARSTATUS_HARDCORE 0x04
#define D2S_CHARSTATUS_DIED 0x08
#define D2S_CHARSTATUS_EXPANSION 0x20
#define D2S_CHARSTATUS_LADDER 0x40
30
typedef enum D2S_VERSION {
Imanol-Mikel Barba Sabariego authored
31
32
33
34
35
36
    VER_106 = 71,
    VER_107 = 87,
    VER_108XP = 87,
    VER_108 = 89,
    VER_109 = 92,
    VER_110 = 96
37
} D2S_VERSION;
Imanol-Mikel Barba Sabariego authored
38
39
typedef enum D2S_CHARCLASS {
40
    D2S_CHARCLASS_UNKNOWN = -1,
41
42
43
44
45
46
47
    D2S_CHARCLASS_AMAZON = 0,
    D2S_CHARCLASS_SORCERESS = 1,
    D2S_CHARCLASS_NECROMANCER = 2,
    D2S_CHARCLASS_PALADIN = 3,
    D2S_CHARCLASS_BARBARIAN = 4,
    D2S_CHARCLASS_DRUID = 5,
    D2S_CHARCLASS_ASSASSIN = 6
48
49
50
} D2S_CHARCLASS;

typedef enum D2S_ACT {
51
    D2S_ACT_UNKNOWN = -1,
Imanol-Mikel Barba Sabariego authored
52
    D2S_ACT1 = 0,
53
54
55
56
    D2S_ACT2,
    D2S_ACT3,
    D2S_ACT4,
    D2S_ACT5
57
} D2S_ACT;
Imanol-Mikel Barba Sabariego authored
58
Imanol-Mikel Barba Sabariego authored
59
// TODO: Add file hex offsets for each field
Imanol-Mikel Barba Sabariego authored
60
61
62
63
64
typedef struct __attribute__((packed)){
    uint32_t signature;
    uint32_t versionID;
    uint32_t fileSize;
    uint32_t checksum;
65
    uint32_t activeWeapon; // Determines which weapon set (I or II in inventory) is currently in use
Imanol-Mikel Barba Sabariego authored
66
67
68
69
70
71
72
73
74
75
    char name[D2S_CHARNAME_LENGTH];
    uint8_t charStatus;
    uint8_t charProgress;
    uint16_t unknown1; // TODO
    uint8_t charClass;
    uint16_t unknown2; // TODO
    uint8_t charLevel;
    uint32_t unknown3; // TODO
    uint32_t lastPlayed;
    uint32_t unknown4; // TODO
Imanol-Mikel Barba Sabariego authored
76
    uint8_t hotkeys[D2S_HOTKEYS_LENGTH]; // TODO: Not implemented
Imanol-Mikel Barba Sabariego authored
77
78
    uint32_t leftAbility;
    uint32_t rightAbility;
79
80
81
    uint32_t leftAbilityAlt; // Left ability when alternative weapon set (II) is selected
    uint32_t rightAbilityAlt; // Right ability when alternative weapon set (II) is selected
    uint8_t charAppearance[D2S_CHAR_APPEARANCE_LENGTH]; // Not implemented. Too bad!
Imanol-Mikel Barba Sabariego authored
82
    uint8_t difficulty[D2S_DIFFICULTY_LENGTH];
83
84
85
    uint32_t mapID; // Not implemented. Too bad!
    uint16_t unknown5; // TODO
    uint16_t mercenaryDead;
Imanol-Mikel Barba Sabariego authored
86
87
88
89
    uint32_t mercenarySeed;
    uint16_t mercenaryNameID;
    uint16_t mercenaryType;
    uint32_t mercenaryExp;
90
    uint8_t unknown6[144]; // TODO
91
    D2QuestData questData;
92
    D2WaypointsData waypointsData;
93
    uint8_t unknown7; // TODO. Apparently this is always 0x01
Imanol-Mikel Barba Sabariego authored
94
    uint8_t NPCIntroductions[D2S_NPCDATA_LENGTH]; // TODO: Not implemented
Imanol-Mikel Barba Sabariego authored
95
96
} D2CharHeader;
97
Imanol-Mikel Barba Sabariego authored
98
99
100
101
102
103
104
// TODO: Load from file.
// int loadD2CharFromFile(const char* file, D2CharHeader** header, void** data);

// TODO: Write to file.
// int writeD2CharToFile(const char* file, D2CharHeader* header, void* charData,)
Imanol-Mikel Barba Sabariego authored
105
106
107
uint32_t calcChecksum(D2CharHeader* c, void* charData);
int checkChecksum(D2CharHeader* c, void* charData);
int isHardcore(D2CharHeader* c);
108
void setHardcore(D2CharHeader* c, int bool);
Imanol-Mikel Barba Sabariego authored
109
int hasDied(D2CharHeader* c);
110
void setDied(D2CharHeader* c, int bool);
Imanol-Mikel Barba Sabariego authored
111
int isExpansion(D2CharHeader* c);
112
void setExpansion(D2CharHeader* c, int bool);
Imanol-Mikel Barba Sabariego authored
113
int isLadder(D2CharHeader* c);
114
void setLadder(D2CharHeader* c, int bool);
115
116
117
118
119
120
121

// Returns static string from library memory, no need to free
const char* getCharacterTitle(D2CharHeader* c);

// Writes to user-allocated string. Format is default locale's time representation
size_t getLastPlayed(D2CharHeader* c, char* buf, size_t bufLen);
122
// This is the last difficulty played, not the highest available. For that, use getProgress()
123
D2S_DIFFICULTY getCurrentDifficulty(D2CharHeader* c);
124
125
126
127
128
129
// This is the last act played, not the highest available. For that, use getProgress()
D2S_ACT getCurrentAct(D2CharHeader* c);

void getProgress(D2CharHeader* c, D2S_ACT* act, D2S_DIFFICULTY* difficulty);
int setProgress(D2CharHeader* c, D2S_ACT act, D2S_DIFFICULTY difficulty);
130
Imanol-Mikel Barba Sabariego authored
131
#endif