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const char* D2S_CHARPROGRESS_CLASSIC_TIER1_NAME_M = "Sir";
const char* D2S_CHARPROGRESS_CLASSIC_TIER2_NAME_M = "Lord";
const char* D2S_CHARPROGRESS_CLASSIC_TIER3_NAME_M = "Baron";
const char* D2S_CHARPROGRESS_CLASSIC_TIER1_NAME_HARDCORE_M = "Count";
const char* D2S_CHARPROGRESS_CLASSIC_TIER2_NAME_HARDCORE_M = "Duke";
const char* D2S_CHARPROGRESS_CLASSIC_TIER3_NAME_HARDCORE_M = "King";
const char* D2S_CHARPROGRESS_CLASSIC_TIER1_NAME_F = "Dame";
const char* D2S_CHARPROGRESS_CLASSIC_TIER2_NAME_F = "Lady";
const char* D2S_CHARPROGRESS_CLASSIC_TIER3_NAME_F = "Baroness";
const char* D2S_CHARPROGRESS_CLASSIC_TIER1_NAME_HARDCORE_F = "Countess";
const char* D2S_CHARPROGRESS_CLASSIC_TIER2_NAME_HARDCORE_F = "Duchess";
const char* D2S_CHARPROGRESS_CLASSIC_TIER3_NAME_HARDCORE_F = "Queen";
const char* D2S_CHARPROGRESS_EXPANSION_TIER1_NAME = "Slayer";
const char* D2S_CHARPROGRESS_EXPANSION_TIER2_NAME = "Champion";
const char* D2S_CHARPROGRESS_EXPANSION_TIER3_NAME_M = "Patriarch";
const char* D2S_CHARPROGRESS_EXPANSION_TIER3_NAME_F = "Matriarch";
const char* D2S_CHARPROGRESS_EXPANSION_TIER1_NAME_HARDCORE = "Destroyer";
const char* D2S_CHARPROGRESS_EXPANSION_TIER2_NAME_HARDCORE = "Conqueror";
const char* D2S_CHARPROGRESS_EXPANSION_TIER3_NAME_HARDCORE = "Guardian";
#endif
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