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QChatClient/chatroom.cpp 9.99 KB
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#include "chatroom.h"
#include "ui_chatroom.h"
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list<QString> sendQueue;
std::mutex myMutex;
std::mutex msgMutex;
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std::mutex printMutex;
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unique_lock<std::mutex>* msgLock;
std::condition_variable msgListNotEmpty;

void sendThread(Socket* s, Chatroom* chat)
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{
    string send;
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    while(chat->getConnected())
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    {
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        while(sendQueue.empty())
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        {
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            msgLock->lock();
            msgListNotEmpty.wait(*msgLock);
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            msgLock->unlock();
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            if(!chat->getConnected())
            {
                return;
            }
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        }
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        msgLock->lock();
        send = sendQueue.front().toStdString();
        sendQueue.pop_front();
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        try
        {
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            if(send[0] == '@')
            {
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                chat->relayMsg(send);
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                send = '1' + send;
            }
            else
            {
                send = '0' + send;
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                if(send.substr(1) != "/exit" && send.substr(1) != "/disconnect")
                {
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                    chat->putMsgToPrintQueue(chat->getNickname().toStdString().append(": ").append(send.substr(1)),MSG_USER);
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                }
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            }
            msgLock->unlock();
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            *s << send;
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            send = send.substr(1);
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            if(send == "/disconnect" || send == "/exit")
            {
                break;
            }
        }
        catch(SocketException& e)
        {
            cout << e.description() << endl;
        }
    }
}
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void recvThread(Socket* s, Chatroom* chat)
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{
    string recv;
    while(true)
    {
        try
        {
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            *s >> recv;
            if(recv[0] == '1')
            {
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                chat->relayMsg(recv.substr(1));
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                continue;
            }
            else if(recv[0] == '0')
            {
                recv = recv.substr(1);
            }
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        }
        catch(SocketException &e)
        {
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            chat->toggleConnected(false);
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            cout << e.description() << endl;
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            msgListNotEmpty.notify_all();
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            string msg = "Connection to server lost";
            chat->putMsgToPrintQueue(msg,MSG_STATUS);
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            break;
        }
        if(recv == "DISC_OK")
        {
            cout << "Disconnecting" << endl;
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            chat->toggleConnected(false);
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            msgListNotEmpty.notify_all();
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            break;
        }
        else if(recv == "EXIT_OK")
        {
            cout << "Exiting" << endl;
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            chat->toggleConnected(true);
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            msgListNotEmpty.notify_all();
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            chat->close();
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            break;
        }
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        else if(recv.substr(0,8) == "USERLIST")
        {
            QString userlist = QString::fromStdString(recv.substr(8));
            chat->updateUserList(userlist);
        }
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        else
        {
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            chat->putMsgToPrintQueue(recv,MSG_USER);
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        }
    }
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}

Chatroom::Chatroom(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::Chatroom)
{
    ui->setupUi(this);
    QList<int> chatSizes;
    QList<int> splitSizes;
    chatSizes.push_front(ui->chatText->height());
    chatSizes.push_front(100);
    splitSizes.push_front(ui->chatWindow->width());
    splitSizes.push_front(200);
    ui->chatSplitter->setSizes(chatSizes);
    ui->windowSplitter->setSizes(splitSizes);

    connected = false;
    msgLock = new unique_lock<std::mutex>(msgMutex,std::defer_lock);
    chatLock = new unique_lock<std::mutex>(chatMutex,std::defer_lock);
    send = NULL;
    recv = NULL;

    connect(ui->actionConnect,SIGNAL(triggered()),this,SLOT(startSession()));
    connect(ui->actionExit,SIGNAL(triggered()),this,SLOT(close()));
    connect(ui->actionDisconnect,SIGNAL(triggered()),this,SLOT(disconnectChatroom()));
    connect(ui->actionSave_chat,SIGNAL(triggered()),ui->chatText,SLOT(saveChatToFile()));
    connect(ui->inputText,SIGNAL(msgReady()),this,SLOT(sendMsg()));
    connect(ui->sendButton,SIGNAL(clicked()),this,SLOT(sendMsg()));
    connect(this,SIGNAL(messagesToPrint()),this,SLOT(printMsg()));
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    connect(this,SIGNAL(serverMessagesToPrint()),this,SLOT(printServerMsg()));
    connect(this,SIGNAL(statusMessagesToPrint()),this,SLOT(printStatusMsg()));
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    connect(ui->userList,SIGNAL(doubleClicked(QModelIndex)),this,SLOT(launchChatWindow(QModelIndex)));
    connect(this,SIGNAL(createChat(QString)),this,SLOT(newChat(QString)));
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    connect(this,SIGNAL(toggleConnected(bool)),this,SLOT(setConnected(bool)));
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}

void Chatroom::closeEvent(QCloseEvent *event)
{
    if(recv == NULL && send == NULL)
    {
        ui->inputText->setReadOnly(true);
        ui->chatText->printServerMsg("Disconnected");
        event->accept();
        return;
    }
    sendQueue.clear();
    QString exitMsg("/exit");
    putMsgToSendQueue(exitMsg);
    ui->inputText->setReadOnly(true);
    recv->join();
    send->join();
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    map<string,void*>::iterator it;
    for(it = activeChats.begin(); it != activeChats.end(); it++)
    {
        ChatWindow* chat = (ChatWindow*) it->second;
        chat->close();
    }
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    ui->chatText->printServerMsg("Disconnected");
    send = NULL;
    recv = NULL;
    event->accept();
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}
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bool Chatroom::getConnected()
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{
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    myMutex.lock();
    bool val = connected;
    myMutex.unlock();
    return val;
}

void Chatroom::setConnected(bool status)
{
    myMutex.lock();
    connected = status;
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    if(status == false)
    {
        ui->chatText->printServerMsg("Disconnected");
        this->ui->inputText->setReadOnly(true);
        this->ui->sendButton->setDisabled(true);
        this->ui->actionDisconnect->setDisabled(true);
    }
    else if(status == true)
    {
        this->ui->inputText->setReadOnly(false);
        this->ui->sendButton->setDisabled(false);
        this->ui->actionDisconnect->setDisabled(false);
        ui->chatText->printServerMsg("Connected to chatroom");
    }
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    myMutex.unlock();
}
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void Chatroom::setNickname(QString nick)
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{
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    nickname = nick;
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}
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QString Chatroom::getNickname()
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{
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    return nickname;
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}
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void Chatroom::updateUserList(QString userlist)
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{
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    ui->userList->clear();
    QStringList users = userlist.split('\n',QString::SkipEmptyParts);
    for(int i = 0; i < users.size(); i++)
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    {
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        ui->userList->addItem(users[i]);
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    }
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}

void Chatroom::relayMsg(string msg)
{
    string sender = getSender(msg);
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    if(!ui->userList->findItems(QString::fromStdString(sender),Qt::MatchExactly | Qt::MatchCaseSensitive).isEmpty())
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    {
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        map<string,void*>::iterator it = activeChats.begin();
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        it = activeChats.find(sender);
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        if(it == activeChats.end())
        {
            chatLock->lock();
            emit createChat(QString::fromStdString(sender));
            chatCreated.wait(*chatLock);
            chatLock->unlock();
            it = activeChats.find(sender);
        }
        ((ChatWindow*)it->second)->notifyPrint(msg);
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    }
}

void Chatroom::newChat(QString peerNick)
{
    ChatWindow* newchat = new ChatWindow(peerNick,this);
    activeChats.insert(std::pair<string,ChatWindow*>(peerNick.toStdString(),newchat));
    newchat->show();
    chatCreated.notify_all();
}

void Chatroom::removeChat(QString &nickname)
{
    ChatWindow* chat = (ChatWindow*)activeChats.find(nickname.toStdString())->second;
    delete chat;
    activeChats.erase(nickname.toStdString());
}

void Chatroom::launchChatWindow(QModelIndex index)
{
    QString peerNick = ui->userList->model()->data(index).toString();
    if(activeChats.find(peerNick.toStdString()) == activeChats.end())
    {
        emit newChat(peerNick);
    }
}
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void Chatroom::putMsgToPrintQueue(string &msg, int type)
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{
    printMutex.lock();
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    if(type == MSG_USER)
    {
        printQueue.push_back(msg);
        emit messagesToPrint();
        return;
    }
    else if(type == MSG_SERVER)
    {
        printServerQueue.push_back(msg);
        emit serverMessagesToPrint();
        return;
    }
    else if(type == MSG_STATUS)
    {
        printStatusQueue.push_back(msg);
        emit statusMessagesToPrint();
        return;
    }
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}
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void Chatroom::printMsg()
{
    while(!printQueue.empty())
    {
        string msg = printQueue.front();
        ui->chatText->printMsg(msg);
        printQueue.pop_front();
    }
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    printMutex.unlock();
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}
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void Chatroom::printServerMsg()
{
    while(!printServerQueue.empty())
    {
        string msg = printServerQueue.front();
        ui->chatText->printServerMsg(msg);
        printServerQueue.pop_front();
    }
    printMutex.unlock();
}

void Chatroom::printStatusMsg()
{
    while(!printStatusQueue.empty())
    {
        string msg = printStatusQueue.front();
        ui->chatText->printStatusMsg(msg);
        printStatusQueue.pop_front();
    }
    printMutex.unlock();
}
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void Chatroom::putMsgToSendQueue(QString& msg)
{
    msgMutex.lock();
    sendQueue.push_back(msg);
    msgMutex.unlock();
    msgListNotEmpty.notify_all();
}
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void Chatroom::sendMsg()
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{
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    QString msg = ui->inputText->toPlainText();
    ui->inputText->clear();
    if(msg == "/disconnect")
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    {
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        this->disconnectChatroom();
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    }
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    else if(msg == "/exit")
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    {
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        this->close();
    }
    else
    {
        putMsgToSendQueue(msg);
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    }
}
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string Chatroom::getSender(string msg)
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{
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    cout << msg << endl;
    if(msg[0] == '@')
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    {
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        return msg.substr(1,msg.find(" ")-1);
    }
    else
    {
        return msg.substr(0,msg.find(":"));
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    }
}

void Chatroom::disconnectChatroom()
{
    msgMutex.lock();
    sendQueue.clear();
    sendQueue.push_back("/disconnect");
    msgMutex.unlock();
    msgListNotEmpty.notify_all();
}
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void Chatroom::startSession()
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{
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    LoginScreen login(&s,this);
    login.exec();
    int result = login.result();
    if(result == QDialog::Accepted)
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    {
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        ui->inputText->setReadOnly(false);
    }
    else if(result == QDialog::Rejected)
    {
        return;
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    }
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    setConnected(true);
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    recv = new std::thread(recvThread,&s,this);
    send = new std::thread(sendThread,&s,this);
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}

Chatroom::~Chatroom()
{
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    delete msgLock;
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    delete chatLock;
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    delete recv;
    delete send;
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    map<string,void*>::iterator it;
    for(it = activeChats.begin(); it != activeChats.end(); it++)
    {
        ChatWindow* chat = (ChatWindow*) it->second;
        delete chat;
    }
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    delete ui;
}
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