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#ifndef CHATROOM_H
#define CHATROOM_H
#include <QMainWindow>
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#include <QModelIndex>
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#include <thread>
#include <mutex>
#include <condition_variable>
#include <map>
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#include "loginscreen.h"
#include "chatwindow.h"
#include "Socket.h"
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#define MSG_USER 0
#define MSG_STATUS 1
#define MSG_SERVER 2
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namespace Ui {
class Chatroom;
}
class Chatroom : public QMainWindow
{
Q_OBJECT
public:
explicit Chatroom(QWidget *parent = 0);
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bool getConnected();
QString getNickname();
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void setNickname(QString nick);
void updateUserList(QString userlist);
void relayMsg(string msg);
void removeChat(QString &nickname);
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void putMsgToPrintQueue(string& msg, int type);
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void putMsgToSendQueue(QString& msg);
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~Chatroom();
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private:
Ui::Chatroom *ui;
Socket s;
bool connected;
std::thread *send;
std::thread *recv;
QString nickname;
list<string> printQueue;
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list<string> printServerQueue;
list<string> printStatusQueue;
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map<string,void*> activeChats;
std::mutex chatMutex;
unique_lock<std::mutex>* chatLock;
std::condition_variable chatCreated;
string getSender(string msg);
protected:
void closeEvent(QCloseEvent *event);
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public slots:
void startSession();
void sendMsg();
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void disconnectChatroom();
void launchChatWindow(QModelIndex index);
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void setConnected(bool status);
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private slots:
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void printMsg();
void printServerMsg();
void printStatusMsg();
void newChat(QString peerNick);
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signals:
void messagesToPrint();
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void serverMessagesToPrint();
void statusMessagesToPrint();
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void createChat(QString sender);
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void toggleConnected(bool status);
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};
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void sendThread(Socket* s, Chatroom *chat);
void recvThread(Socket *s, Chatroom *chat);
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#endif // CHATROOM_H
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