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#include "chatroom.h"
#include "ui_chatroom.h"
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list<QString> sendQueue;
std::mutex myMutex;
std::mutex msgMutex;
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std::mutex printMutex;
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unique_lock<std::mutex>* msgLock;
std::condition_variable msgListNotEmpty;
void sendThread(Socket* s, Chatroom* chat)
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{
string send;
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while(chat->getConnected())
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{
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while(sendQueue.empty())
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{
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msgLock->lock();
msgListNotEmpty.wait(*msgLock);
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msgLock->unlock();
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if(!chat->getConnected())
{
return;
}
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}
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msgLock->lock();
send = sendQueue.front().toStdString();
sendQueue.pop_front();
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try
{
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if(send[0] == '@')
{
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chat->relayMsg(send);
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send = '1' + send;
}
else
{
send = '0' + send;
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if(send.substr(1) != "/exit" && send.substr(1) != "/disconnect")
{
chat->putMsgToPrintQueue(chat->getNickname().toStdString().append(": ").append(send.substr(1)));
}
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}
msgLock->unlock();
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*s << send;
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send = send.substr(1);
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if(send == "/disconnect" || send == "/exit")
{
break;
}
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}
catch(SocketException& e)
{
cout << e.description() << endl;
}
}
}
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void recvThread(Socket* s, Chatroom* chat)
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{
string recv;
while(true)
{
try
{
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*s >> recv;
if(recv[0] == '1')
{
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chat->relayMsg(recv.substr(1));
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continue;
}
else if(recv[0] == '0')
{
recv = recv.substr(1);
}
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}
catch(SocketException &e)
{
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chat->setConnected(false);
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cout << e.description() << endl;
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msgListNotEmpty.notify_all();
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chat->close();
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break;
}
if(recv == "DISC_OK")
{
cout << "Disconnecting" << endl;
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chat->setConnected(false);
msgListNotEmpty.notify_all();
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break;
}
else if(recv == "EXIT_OK")
{
cout << "Exiting" << endl;
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chat->setConnected(false);
msgListNotEmpty.notify_all();
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chat->close();
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break;
}
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else if(recv.substr(0,8) == "USERLIST")
{
QString userlist = QString::fromStdString(recv.substr(8));
chat->updateUserList(userlist);
}
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else
{
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chat->putMsgToPrintQueue(recv);
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}
}
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}
Chatroom::Chatroom(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::Chatroom)
{
ui->setupUi(this);
QList<int> chatSizes;
QList<int> splitSizes;
chatSizes.push_front(ui->chatText->height());
chatSizes.push_front(100);
splitSizes.push_front(ui->chatWindow->width());
splitSizes.push_front(200);
ui->chatSplitter->setSizes(chatSizes);
ui->windowSplitter->setSizes(splitSizes);
connected = false;
msgLock = new unique_lock<std::mutex>(msgMutex,std::defer_lock);
chatLock = new unique_lock<std::mutex>(chatMutex,std::defer_lock);
send = NULL;
recv = NULL;
connect(ui->actionConnect,SIGNAL(triggered()),this,SLOT(startSession()));
connect(ui->actionExit,SIGNAL(triggered()),this,SLOT(close()));
connect(ui->actionDisconnect,SIGNAL(triggered()),this,SLOT(disconnectChatroom()));
connect(ui->actionSave_chat,SIGNAL(triggered()),ui->chatText,SLOT(saveChatToFile()));
connect(ui->inputText,SIGNAL(msgReady()),this,SLOT(sendMsg()));
connect(ui->sendButton,SIGNAL(clicked()),this,SLOT(sendMsg()));
connect(this,SIGNAL(messagesToPrint()),this,SLOT(printMsg()));
connect(ui->userList,SIGNAL(doubleClicked(QModelIndex)),this,SLOT(launchChatWindow(QModelIndex)));
connect(this,SIGNAL(createChat(QString)),this,SLOT(newChat(QString)));
}
void Chatroom::closeEvent(QCloseEvent *event)
{
if(recv == NULL && send == NULL)
{
ui->inputText->setReadOnly(true);
ui->chatText->printServerMsg("Disconnected");
event->accept();
return;
}
sendQueue.clear();
QString exitMsg("/exit");
putMsgToSendQueue(exitMsg);
ui->inputText->setReadOnly(true);
recv->join();
send->join();
ui->chatText->printServerMsg("Disconnected");
send = NULL;
recv = NULL;
event->accept();
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}
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bool Chatroom::getConnected()
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{
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myMutex.lock();
bool val = connected;
myMutex.unlock();
return val;
}
void Chatroom::setConnected(bool status)
{
myMutex.lock();
connected = status;
myMutex.unlock();
}
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void Chatroom::setNickname(QString nick)
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{
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nickname = nick;
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}
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QString Chatroom::getNickname()
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{
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return nickname;
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}
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void Chatroom::updateUserList(QString userlist)
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{
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ui->userList->clear();
QStringList users = userlist.split('\n',QString::SkipEmptyParts);
for(int i = 0; i < users.size(); i++)
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{
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ui->userList->addItem(users[i]);
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}
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}
void Chatroom::relayMsg(string msg)
{
string sender = getSender(msg);
//AT LEAST SOME FUCKING SANITY CHECK... PLEASE!!!
map<string,void*>::iterator it = activeChats.begin();
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it = activeChats.find(sender);
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if(it == activeChats.end())
{
chatLock->lock();
emit createChat(QString::fromStdString(sender));
chatCreated.wait(*chatLock);
chatLock->unlock();
it = activeChats.find(sender);
}
((ChatWindow*)it->second)->notifyPrint(msg); //NOT GOOD!
}
void Chatroom::newChat(QString peerNick)
{
ChatWindow* newchat = new ChatWindow(peerNick,this);
activeChats.insert(std::pair<string,ChatWindow*>(peerNick.toStdString(),newchat));
newchat->show();
chatCreated.notify_all();
}
void Chatroom::removeChat(QString &nickname)
{
ChatWindow* chat = (ChatWindow*)activeChats.find(nickname.toStdString())->second;
delete chat;
activeChats.erase(nickname.toStdString());
}
void Chatroom::launchChatWindow(QModelIndex index)
{
QString peerNick = ui->userList->model()->data(index).toString();
if(activeChats.find(peerNick.toStdString()) == activeChats.end())
{
emit newChat(peerNick);
}
}
void Chatroom::putMsgToPrintQueue(string &msg)
{
printMutex.lock();
printQueue.push_back(msg);
emit messagesToPrint();
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}
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void Chatroom::printMsg()
{
while(!printQueue.empty())
{
string msg = printQueue.front();
ui->chatText->printMsg(msg);
printQueue.pop_front();
}
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printMutex.unlock();
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}
void Chatroom::putMsgToSendQueue(QString& msg)
{
msgMutex.lock();
sendQueue.push_back(msg);
msgMutex.unlock();
msgListNotEmpty.notify_all();
}
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void Chatroom::sendMsg()
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{
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QString msg = ui->inputText->toPlainText();
ui->inputText->clear();
if(msg == "/disconnect")
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{
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this->disconnectChatroom();
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}
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else if(msg == "/exit")
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{
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this->close();
}
else
{
putMsgToSendQueue(msg);
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}
}
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string Chatroom::getSender(string msg)
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{
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cout << msg << endl;
if(msg[0] == '@')
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{
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return msg.substr(1,msg.find(" ")-1);
}
else
{
return msg.substr(0,msg.find(":"));
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}
}
void Chatroom::disconnectChatroom()
{
msgMutex.lock();
sendQueue.clear();
sendQueue.push_back("/disconnect");
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ui->chatText->printServerMsg("Disconnected");
this->ui->inputText->setReadOnly(true);
this->ui->sendButton->setDisabled(true);
this->ui->actionDisconnect->setDisabled(true);
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msgMutex.unlock();
msgListNotEmpty.notify_all();
}
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void Chatroom::startSession()
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{
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LoginScreen login(&s,this);
login.exec();
int result = login.result();
if(result == QDialog::Accepted)
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{
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ui->inputText->setReadOnly(false);
}
else if(result == QDialog::Rejected)
{
return;
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}
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connected = true;
this->ui->inputText->setReadOnly(false);
this->ui->sendButton->setDisabled(false);
this->ui->actionDisconnect->setDisabled(false);
ui->chatText->printServerMsg("Connected to chatroom");
recv = new std::thread(recvThread,&s,this);
send = new std::thread(sendThread,&s,this);
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}
Chatroom::~Chatroom()
{
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delete msgLock;
delete recv;
delete send;
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map<string,void*>::iterator it;
for(it = activeChats.begin(); it != activeChats.end(); it++)
{
ChatWindow* chat = (ChatWindow*) it->second;
delete chat;
}
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delete ui;
}
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